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Wild weird west savage worlds6/1/2023 ![]() ![]() Pregnant Holly Hagan cradles her growing bump as she jests her unborn baby is 'camera shy' while heading for a 4D ultrasound scanĭiamonds created by SUNLIGHT: Stand out this proposal season with Solar Diamonds that offer the best sparkle. It's definitely worth a look! I think you could probably get anywhere from 2-3 sessions out of it.A look into Susan Boyle's low-key lifestyle as the Britain's Got Talent legend celebrates turning 62Īward-winning Dave sitcom returns with TV favourite couple for a FIFTH season ![]() Probably not as politically convoluted as I like, but sometimes straightforward is good. I think Grubman published a free Western-themed adventure for Savage Worlds a few years ago (I drew fairly heavily from it in my game), called "The Gatling Decision," involving the PC's being hired to deliver a package (unknowingly containing a gatling gun) to some brigands, and then deciding to either finish the job (give the guns to the bad guys who will then take over the town), or use the gatling gun and train the townsfolk to defend the town. I think I pulled a lot of the Western-themed Edges out of Deadlands:Reloaded. So there were always some western background elements. Though, that said, one of the PC's was a troll native-analogue who rode a giant lizard (rather than a horse). The next session was rather less of a western. Buildings were blown up, a dramatic takeoff from the airfield as the authorities were trying to lock it down, a daring high-speed train-to-plane rope-ladder rescue, and a dogfight/plane-chase between the downtown city streets. The next session had the PC's helping to extract a spy from one of the nearby big cities. Except you can't always tell what the PC's will choose to do.Įven with skipping the climax (of this scenario), it worked out really well, all told. So in a way, it was intended as a sort of a reverse-Yojimbo. The climax was to be a standoff at the saloon, where the bandits surrounded the place and demanded the baron be turned over for a right and proper lynching.Įxcept the PC's had apparently decided that once they had their plane repaired, they were getting out of the rat-hole of a town. I think they even scouted out the bandit camp, but opted out of engaging them. The PC's got thrown into it as they had to move among the various power factions - needed supplies and spare parts from one, fuel from the other. I think they had a couple of rabble-rousers in town, and quite likely may have been involved in getting the bandits arms. I think there was also a minor faction involved - one of the nearby nation-states was looking to bring the town into the fold of their sphere of influence (the town had not insignificant strategic value, due to the refinery/powerplant). Add in a group of bandits, who recently got a huge power increase because they salvaged a machine gun from a crashed plane (most of the townsfolk had revolvers and lever actions at best - many still had muzzle loaders for hunting/self defense). Another faction were a group of human townsfolk who controlled the general store, blacksmithy, and several surrounding farms, jealous of the robber baron's largesse (and really didn't like him because he was an elf who seemed to favored elves). One faction was the local robber-baron elf (he ran the saloon, the bordello, and the local oil refinery/powerplant he had built), whom everyone knew was corrupt, but more importantly, willing to deal with anyone, so long that the deal benefitted his interests. In the big cities, the tech level was probably mid-1930s, but out in the frontiers, it was down around 1880 (with the occasional high-tech standout e.g. Click to expand.When I ran my three-shot Crimson Skies/Shadowrun-style mashup with Savage Worlds, the scenario took on much more of a western flavor, as the PC's found themselves temporarily planewrecked by a sandstorm in a small frontier desert town, with various political wrangling going on.
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